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Old Mar 23, 2009, 08:26 PM // 20:26   #21
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[ebon battle standard of honor] > [I am the strongest!]
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Old Mar 29, 2009, 03:54 AM // 03:54   #22
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^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh.
which one ? any examples ?
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Old Mar 30, 2009, 01:51 PM // 13:51   #23
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Even by bringing Spawning from 9 down to 7, you would have enough points to put Channeling at 12+1+1. This would make Splinter Weapon affect the next 5 attacks (at more damage, of course), rather than the next 4, while still allowing a minor rune with no health loss.

The only benefits from Spawning in that build are extended durations for your weapon spells, and more health for Bloodsong. Splinter will always end before its max duration in battle, so the SP boost is wasted there. Bloodsong will get more health, but IMO, it's not that important. If the spirit is getting attacked, it will be going down, and if it's not, the health does not matter. The biggest benefit is lengthening the duration of Weapon of Aggression, but even that is ~1 sec.

To me, taking points from Spawning and raising Channeling and Marks each one level makes more sense to the build.
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Old Apr 02, 2009, 10:16 PM // 22:16   #24
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^
Thank you. Been without a 'Net connection for the past 5 days, so I couldn't answer smoker's question.
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Old Apr 11, 2009, 12:45 PM // 12:45   #25
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well... he is only a hero and i dont think npc can evectively use all skills. So i gave him weapon spell [splinter weapon] to spam and spirit for energy managment [spirit siphon] + [bloodsong]. Ofcourse skills can be changed, they even have to be, becouse everything depends from place and party.
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Old Apr 12, 2009, 01:20 AM // 01:20   #26
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If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.

Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.

And I'd abandon the idea of a pet if you're going to do this.

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[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]
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Old Apr 13, 2009, 12:18 AM // 00:18   #27
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I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.

The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.

But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.

[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.

I guess in a way it's like spreading Burning condition.

Otherwise you might be better off with [Incendiary Arrows]
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Old Apr 13, 2009, 01:00 AM // 01:00   #28
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Originally Posted by Paul Dawg View Post
If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.

Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.

And I'd abandon the idea of a pet if you're going to do this.
1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
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Old Apr 13, 2009, 01:08 AM // 01:08   #29
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Originally Posted by RadaArashi View Post
I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.

The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.

But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.

[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.

I guess in a way it's like spreading Burning condition.

Otherwise you might be better off with [Incendiary Arrows]
What if foes are not fleshy ?
and why to change elite if i am using paragon with [anthem of flame]

Last edited by topsmoker1; Apr 13, 2009 at 01:17 AM // 01:17..
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Old Apr 13, 2009, 04:03 AM // 04:03   #30
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1. Right, and splinter/barrage isn't ideal for a hero. They don't really know enough to understand when [barrage] is tactically useful; instead they just blow themselves out of energy by spamming it.
2. I don't understand what you're saying.
3. That's STILL twelve seconds of downtime. Twelve seconds is an eternity in PvE.
4. I didn't say there was anything wrong with [spirit siphon].
5. Agreed.

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Originally Posted by topsmoker1 View Post
1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
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Old Apr 13, 2009, 03:45 PM // 15:45   #31
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I want heroes to spam [barrage]. Its useful always becouse gives additional dmg. Rt got [splinter weapon] as main dmg support, [warmongers weapon] is adittional skill.
If u have few pets they can block group of monsters and gather tham so plinter can work. [spirit siphon] can be used before attack, zealous bow only during ( [essence strike] also ).
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Old Apr 13, 2009, 08:44 PM // 20:44   #32
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top, Paul Dawg has some good info for you.

While [Splinter Weapon] / [Barrage] is not the same as [Spirit's Strength] / [Volley], it might be better for your Rt Hero to use, as they can actually invest points into Spawning Power. Also, with a 2-second recharge on [Volley] (double what [Barrage] has), the Hero won't burn through their energy pool quite as quickly (since as a Rt/R they don't have the benefit of Expertise).

It's just another way to get things done, but a bit more efficient for the Rt Hero.

Also, [Splinter Weapon] and [Nightmare Weapon] work far better than [Warmonger's Weapon] on a R/Rt. Since Warmonger's doesn't end after a number of attacks, I might use it on a Rt/R Hero that was using a Spirit's Strength/Volley build to get the most out of Spirit's Strength using Splinter to cover to downtime as much as possible, maybe.
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Old Apr 18, 2009, 06:00 AM // 06:00   #33
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Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..

Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
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Old Apr 18, 2009, 05:44 PM // 17:44   #34
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Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..

Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
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Old Apr 18, 2009, 06:54 PM // 18:54   #35
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crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
I was about to say, surely those numbers don't impress you...
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Old Apr 18, 2009, 11:59 PM // 23:59   #36
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Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
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Old Apr 20, 2009, 02:29 AM // 02:29   #37
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Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
but u have to come close to the foe.

[spirits strength] is an enchantment and if character dont have any cover (like [sight beyond sight]) is easy to remove.

to use this u need [volley]+[spirits strength]+weapon spell+enchant to cover.

4 SKILLS VS 2 SKILLS

to use [barrage]+weapon spell u need nothing else,




PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.

Last edited by topsmoker1; Apr 20, 2009 at 02:53 AM // 02:53..
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Old Apr 20, 2009, 05:48 AM // 05:48   #38
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Now you're talking!

I like [nightmare weapon] over [weapon of aggression], but they're both good. The only concern I'd have is that the hero will get low on energy, but the bar does do lotsa damage.

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PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
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Old Apr 20, 2009, 09:32 AM // 09:32   #39
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and why to change elite if i am using paragon with [anthem of flame]
I'm pretty sure Anthem of Flame only works for the first arrow that hits, not all of them.
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Old Apr 20, 2009, 03:31 PM // 15:31   #40
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I'm pretty sure Anthem of Flame only works for the first arrow that hits, not all of them.
true but hereoes wont hit in same time so burning last longer on foe.
[Anthem of envy] triggers only when foe is above 50% hp if he has less health than 50% anthem will not trigger.
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